QUANTUM

超高效能與高精度同步,適合各類型節奏快速的遊戲

 

聯絡我們

 
 

能用於MOBA、RTS、橫向捲軸動作、運動、格鬥、以及其他相似形態的遊戲

 
 

' Quantum 是驚人的黑科技,我們迫不及待的想用在下個產品。 '

ROMAN GRAEBSCH | PRODUCER AT SYBO GAMES
 
Studio THUNDERLOTUS Studio NIFTY GAMES Studio FGOL
Studio GOODJOB GAMES Studio GAMEINSIGHT Studio EVERYWEAR GAMES
Studio FUNDAY FACTORY Studio DECOY GAMES Studio MOON STUDIOS
Studio OUTFIT7 Studio FUTUREPLAY Studio HUUUGE
 

Used by some of the finest studios.

 
 

Quantum is a
Deterministic Game Engine for Unity

  • Clear Seperation of View and Simulation
  • Hyper Fast, Deterministic Subsystems: Physics/Math, Pathfinding/Streering, ECS, Job System ...
  • Only Input Matters: Network is Hidden for Developers
 
 

Quantum Disrupts Multiplayer Development

 

Deterministic Game Engine

Physics/Math, Pathfinding/Steering, ECS, Job System, ...

Zero-Lag and E-Sport Grade

Predict/Rollback, Replays, Spectating

Cheat Protection

State manipulation impossible (Input exchange and checksum), Server Referee Simulation

No Netcode

Same Code for Single-, Local- and Multiplayer

Low Bandwidth and High Freq.

Only Input is Exchanged at 30/60Hz

Blazing Fast Performance

Zero Runtime Allocations, Memory Aligned Data, Blittable Game State, Custom IL Emitter ...

 
 

Predict/Rollback Networking

  • Only input no netcode
  • One code base: SP, Local MP, Online
  • Networked everything
  • Bots will just work
 
 

Only Input is Exchanged

  • Relay exchanges input to ALL players
  • Magic: Invalidate input for slow clients (e.g. 200ms)
  • Simulation has no dependency on Unity and can run anywhere
  • Desync detection via checksums (checksum debugger)
  • Custom hyper fast UDP protocol (reliable, unsequenced)
 
 

Zero Lag Multiplayer - No Netcode

A MOBA action game with two opponents on different continents? Build your game with Quantum, forget about netcode - multiplayer will just work.

 
 

零延遲+百分百同步

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加入這場變革吧!

我們正在尋找能發揮 Photon Quantum 完整潛能的偉大團隊。

你就是那位勇者嗎?