Groundbreaking Deterministic Multiplayer Engine
Photon Quantum is the only 100% deterministic multiplayer game engine on the market. Creating multiplayer games becomes as easy as developing a local multiplayer title: No netcode, everything is networked by default and 100% in sync.
Features for Global Mega-Hits with Predict/Rollback
No Netcode – Multiplayer by Default
With Quantum, you can create a multiplayer game without writing any netcode. Just create a single simulation with multiple connected players, similar to developing a local multiplayer experience.
Low Bandwidth With
Game clients only exchange input, distributed to the players at high frequencies through our Photon Cloud. Use webhooks to connect your backend or plugins to run server-side custom code.
Each component of Quantum’s ECS architecture provides the necessary performance to run even physics-intensive multiplayer games on PCs, consoles, VR and on mobile phones.
Deterministic games inherently resist cheating. Combat cheaters through methods like replay validation or server referee simulations which is the most effective anti-cheat measure.
Cross Platform Determinism
Simulations coded in Quantum do not have any dependencies on Unity and can run anywhere.
Zero Lag E-Sport Grade
All local actions are executed with zero lag while remote inputs are predicted and rolled-back.
Replays & Spectating
Replays can be stored on your backend or used in-game as e.g. kill cams. Spectating is build-in.
Bots significantly impact multiplayer games by filling rooms and replacing departing players.
Stumble Guys was launched just six weeks after we started development… 32 players with full swing physics and bots on mobiles! It just worked!
Olli, Founder Kitka Games
Deterministic Multiplayer Engine
Code in Quantum –
Render, Model & Animate
Clear Separation of View and Simulation
Hyper-fast Deterministic Subsystems: Physics/Math, Pathfinding/Steering, ECS, Job System …
Only Input Matters:
Network is Hidden for Developers
Quantum Delivers Extreme Performance
ECS Performance Architecture
Quantum’s architecture with a garbage collection free ECS (entitiy component system) provides the needed performance across platforms.
The simulation rate can by adjusted to find the perfect balance between gameplay and needed performance. Typical rates are 30Hz for mobile and 60 or higher on PC/consoles.
Predict, Roll Back and Re-Simulate
Quantum clients are predicting the inputs of other clients and are continuously rolling back and re-simulating with server-confirmed inputs.
for View Only
Unity is used for level design, and as the rendering layer for models, animation and UI. The simulation as provides the most accurate data, resulting in a zero lag gameplay experience.
One Simulation with Multiple Players
No Netcode –
Multiplayer by Default
You have local access to the input of each player and can 100% concentrate on developing the simulation. Adding players to the simulation is like plugging a game controller. Multiplayer just works.
One Code Base for All Game Modes
You can utilize the same code base including AI/bots for all your game modes: single player, local multiplayer and online multiplayer.
Everything is 100% in Sync
Quantum’s deterministic subsystems guarantee that the simulations on each of the clients are always in sync and with no delay: physics, bots, pathfinding, animation.
Feature Rich Gameplay Engine
Built-in libraries for 2D and 3D Physics, Navmesh or Flowfield Pathfinding and avoidance, Bot/AI SDK with visual editor. All fast for prototyping, mature for production.
Input is Exchanged Behind the Scenes
Input & Time Sync in Photon Cloud
Player’s inputs are sent to and then distributed via custom logic running on our global Photon Cloud. Our servers guaranteei a steady input stream and synchronized clock.
Based on Photon Realtime
Photon Realtime is our base technology that enables all Photon products by providing high-speed protocols, lobbies, matchmaking and a hyper-scalable rooms architecture.
Connect Backend with Webhooks
New for Quantum 3: webhooks for room control and fine grained validation of configuration and player data entries. Even full match replays can be sent turnkey to a configurable endpoint.
Cheat Protection by Design
Only inputs are exchanged, making quantum’s simulation authoritative, preventing player’s from tampering with the experience of others. New for Quantum 3: ehance safety with webhooks and server-provided replays.
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Quantum is revolutionizing the way multiplayer games are developed and free for development. Start learning Quantum now.