Play Something — Say Something

Games, VR & AR

Photon Voice is the ideal add-on for any application and perfectly suited for VR or AR apps where a voice chat is the best choice to communicate with other users.

Audio Quality

Photon Voice utilizes the state-of-the-art Opus codec, co-developed by Skype, to provide the best possible audio quality.

3D Audio Sources

Photon Voice allows to attach an audio source to a 3D object in Unity so you can freely place the audiostreams, e.g. in a virtual world or a FPS.

Easy Setup

Adding Photon Voice to your app is a breeze. Use it in conjunction with any multiplayer engine and for any multiuser app where voice communication between the users is needed.

Photon Cloud

Hosted in our globally distributed Photon Cloud, Photon Voice guarantees low latency and shortest round-trip times for your players' voice communication worldwide.

Global Scalability

Photon Voice apps scale seamlessly and automatically in the Photon Cloud: from just a few to tens of thousands of concurrent users. Fair and transparent pricing included.

Get it from the Unity Asset Store

Photon Cloud - The Power Behind

All applications you develop with our suite of Photon products will run in our Photon Cloud. Here we take care of service hosting, operations and scaling. You can fully concentrate on building your game or app!

Photon Enterprise Cloud - Dedicated Servers & Custom Code Plug-ins

In a nutshell the Photon Enterprise Cloud is like our well established public Photon Cloud and adds the following features: Runs on dedicated servers, provides guaranteed service levels (SLAs) and high priority support. Another big plus: You can run your own authoritative server logic via Plug-ins.
Typical Photon Enterprise Cloud scenarios are apps with 10,000 concurrent users or more, bigger game projects that need authoritative server logic or companies whose compliance policies restrict them to dedicated resources.

Interested? Get in touch at .

Scalable, Reliable & Always Connects

All Photon Cloud products are based on a client to server architecture, the most stable solution for multiplayer games! In peer-to-peer architectures clients often cannot connect due to NAT punch-through issues. This problem is even worse in mobile networks. With the Photon Cloud your games will always connect.
Our operations team monitors servers 24/7 and can scale up required resources at any time. Whether your game needs capacity for hundreds or for hundreds of thousands of concurrent users: we scale it to your demands.

Hosted Where Your Players Are

Low latency is an essential requirement in realtime multiplayer games. For this reason Photon Cloud is hosted in all major world regions to provide your players with a minimum latency.
Games that depend on low latency, like FPS or RTS game types, connect the players to the nearest region. Games that are able to handle higher latency, like turnbased game types, can connect all players to the same region.

See here for available regions and setup instructions.

Try Free Plan

You are in Good Company.

Join 180,024 Developers and Studios.

Some Selected Titles of the 188,544 Applications Hosted in Our Cloud.

  • Culmination of efficiency, performance and amazing support. Howard Tsao, muse games
  • This service is easy to use and allows to implement any idea. Anton Sinelnikov, RiliSoft
  • ...rapid integration into our game. Artem Petukhov, Pixonic
  • ... the choice is now solely between Unity networking OR Photon. Mike Hergaarden, M2H Game Studio
  • ...unparalleled performance. Andrew Kuzmin, KranX Productions
  • Photon saved us months of development time and headaches. Guillaume Boucher-Vidal, Nine Dots Studio
  • Rock-solid technology. Stefan Wiezorek, Sandbox Interactive
  • Thanks for being such a great PaaS! Adam Pearson, Substantial