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Designed for MOBA, RTS, ARPG, Brawlers, Sports, Fighting, FPS, Turnbased, Battle Royale and Similar Game Types.
Quantum is an ingenious tech that we are excited to try out in our next production.
ROMAN GRAEBSCH | PRODUCER AT SYBO GAMES
Used by some of the finest studios.
Quantum is a
Deterministic Game Engine for Unity
Clear Separation of View and Simulation
Hyper Fast, Deterministic Subsystems: Physics/Math, Pathfinding/Steering, ECS, Job System ...
Only Input Matters: Network is Hidden for Developers
Quantum Disrupts Multiplayer Development
Deterministic Game Engine
Physics/Math, Pathfinding/Steering, ECS, Job System, ...
Zero-Lag and E-Sport Grade
Predict/Rollback, Replays, Spectating
State manipulation impossible (Input exchange and checksum), Server Referee Simulation
Same Code for Single-, Local- and Multiplayer
Low Bandwidth and High Freq.
Only Input is Exchanged at 30/60Hz
Blazing Fast Performance
Zero Runtime Allocations, Memory Aligned Data, Blittable Game State, Custom IL Emitter ...
Only input no netcode
One code base: SP, Local MP, Online
Bots will just work
Only Input is Exchanged
Relay exchanges input to ALL players
Magic: Invalidate input for slow clients (e.g. 200ms)
Simulation has no dependency on Unity and can run anywhere
Desync detection via checksums (checksum debugger)
Custom hyper fast UDP protocol (reliable, unsequenced)
Zero Lag Multiplayer - No Netcode
A MOBA action game with two opponents on different continents?
Build your game with Quantum, forget about netcode - multiplayer will just work.
Join the Revolution!
We are searching for great teams who want to leverage the full potential of Photon Quantum.
Are you one of them?