QUANTUM

Deterministic Engine for fast Paced Realtime Multiplayer Action Games.

 

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Revolutionize the Way You Build Fast Paced
Realtime Multiplayer Action Games.

Designed for MOBAs, RTS,
Brawlers, Sports Games, Fighting Games and
Similar Game Types.

 

 

We spent more than 2.5 years to develop Quantum
and are happy to partner with selected renowned studios.

 
Partner: MEDIATONIC
Partner: FGOL a UBISOFT Studio
Partner: SYBO
 

' Quantum is an ingenious tech that we are excited to try out in our next production. '

 
ROMAN GRAEBSCH  |  PRODUCER AT SYBO GAMES
 

 

Deterministic Architecture

 
Figure of Deterministic Architecture
  • Only send inputs between players - low network overhead
  • State of the art prediction/rollback deterministic simulation without lockstepping
  • No network interpolation required: without artificial delay for interpolating gamestate
 

Highlights

 

Optimized for Performance

Optimized for Performance

Everything is pre-allocated and re-used.

Path Finding

A* search with NavMesh

Export navigation mesh from Unity into Quantum

Animator Support

Export Mecanim state machines from Unity

Root motion, transitions and parameters all driven from Quantum

Entity Component System

Custom DSL which lets you define the game state as entities, components, etc.

Favors writing decoupled and high performance sub-systems for your game

2D Physics Engine

Fully deterministic

Support for static/ dynamic colliders, triggers, layers, raycasts, overlaps, etc.

Supports Quantum‘s prediction/ rollback model

 
 

Zero Lag + 100% in Sync

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Full SDK-Access per month:
US$ 1,000

 

Including in-depth instructions by our authorized Quantum engineers

 

 

Join the Revolution!

We are searching for great teams who want to leverage the full potential of Photon Quantum.

Are you one of them?