BOLT

適合 Unity 即時多人連線遊戲的點對點網路連線引擎。

 

Free Download

 

Photon BOLT

完全支援Nintendo Switch!

Nintendo Switch
 

適合快節奏 FPS/TPS 射擊遊戲
類型、動作類型遊戲
或 Battle Royale 類型遊戲

 

適合 Unity 的多人連線遊戲專屬伺服架構
提供打造下一個 PUBG 絕地求生或 Fortnite 要塞英雄類型遊戲的網路連線功能

 

無與倫比的 BOLT 專屬功能

 

為主從式架構所設計

為主從式架構(Authoritative)遊戲提供內建的動作預測、延遲補償與射線投射功能,是 Bolt 才有的獨家看門絕活。

為主從式架構所設計

為主從式架構所設計
為主從式架構(Authoritative)遊戲提供內建的動作預測、延遲補償與射線投射功能,是 Bolt 才有的獨家看門絕活。

功能強大的事件系統

BOLT 配備內建事件系統,可分配事件至正確的接收器,可高度及自動設定。 事件也可鎖定在特定遊戲物件或全域發生。 事件微調傳遞共分為三種模式:不可靠、不可靠同步及可靠。

功能強大的事件系統

功能強大的事件系統
BOLT 配備內建事件系統,可分配事件至正確的接收器,可高度及自動設定。 事件也可鎖定在特定遊戲物件或全域發生。 事件微調傳遞共分為三種模式:不可靠、不可靠同步及可靠。

自動複製狀態

自動複製狀態
自動複製遊戲物件轉換及使用者定義內容,無需任何代碼。 所有項目都透過視覺編輯器整齊存取,讓您詳盡地定義和自訂內容。

自動複製 Mecanim 動畫

自動複製 Mecanim 動畫
能經由網路自動複製 Mecanim 動畫。不需任何程式代碼的修改就能完美的同步所有角色動畫。

優先順序和範圍界定

優先順序和範圍界定
Bolt 提供二種最佳化功能。第一是可以設定對於玩家會有影響的 Entity(實體元件)範圍界限;第二是例如 Entity A、B 二者都設定了範圍界限,可設定 A、B 對玩家發生反應的優先順序。

延遲補償與碰撞記錄機制

延遲補償與碰撞記錄機制
Bolt 内建有碰撞記錄機制,支援狀態回溯與射線投射。只需要寫幾行程式碼,就能開發類似第一人稱射擊遊戲的延遲補償功能。

專屬伺服器與監聽伺服器

專屬伺服器與監聽伺服器
Bolt 支援專屬伺服器與監聽伺服器模式,玩家能模擬成伺服器來運作,並支援自動搜尋在内網或 WiFi 上的伺服器功能。

連網時場景載入

連網時場景載入
連網時場景載入功能可以方便載入 Unity 遊戲場景並確保遊戲的全部玩家都已進入地圖中。

雲端配對

雲端配對
透過參數化搜尋、在遊戲中隨機配對玩家或建立遊戲室清單讓玩家挑選。

雲端轉送

雲端轉送
No player will be left behind with Bolt's Cloud Relay.Whenever a game client cannot connect directly, the connection will be established seamlessly via the Cloud Relay. Guaranteed.

IP 直接對連和
伺服器協作

IP 直接對連和
伺服器協作

Bolt Pro 額外提供 IP 直接對連、伺服器協作(透過 Zeuz.io 或類似服務)和離線安裝的特别授權(適用於遊樂場或賭場)等產品特色。

 

BOLT 是最優質的 Unity 網路連線方案
開發 FPS、TPS 和動作類型遊戲的
專屬伺服器架構遊戲

 

支援平台

BOLT desktop platforms BOLT mobile platorms BOLT augmented reality platforms BOLT special platform adapters

特别平台版本

須付費取得
(聯絡我們

 
 
 

The Perfect Engine for
Authoritative Server Games

 

FPS/TPS

 

Authoritative TPS/FPS
are the core target for BOLT.
 


 

Needs to be combined with an orchestration solution like Gamelift or Multiplay.

 

Battle Royale

 

Up to 40-50 players
this is out of the box.
 


 

Large player #s (> 50) are a challenge and require special skills with scoping.

 

Action Games

 

Authoritative action games
where the Unity Engine needs to
be available in the host.


 

It is worth to consider other architectures/approaches that make Unity on the server obsolete.

 
 

BOLT was inspired by several influential papers that has been written about online multiplayer (you can find a link to the papers in our documentation).

  • Tribes Networking
  • Halo Reach Networking
  • Source Engine Multiplayer Networking
 

試用免費方案

 
 

Support of Four Main
Scenarios & Architectures

 

Support of Four Main
Scenarios & Architectures

 

DedicatedServer

 

The server is dedicated and has a public IP (less connection problems with best security options).

BOLT Dedicated Server Architecture
  • Photon Cloud does not offer to host Unity Instances. Possible solutions are Gamelift (by Amazon), Multiplay (by Unity) or custom solutions.
  • Uses Unity on the server, potential stability / memory / CPU issues.
  • Best practice for Fortnite, Halo, …

Listen Server


or Client Hosted
 

One of the clients hosts the game, to minimize operational costs. Has its Pros and Cons.

BOLT Listen Server or Client Hosted Architecture
  • QoS may be a challenge: Host may drop-out (host migration)
  • Relayed clients have a 4 hops (client-relay-host => host-relay-client)
  • Professional solution is a dedicated server.

Two Player


Peer-2-Peer
 

Direct (p2p) connection with NAT punchthrough and a relay as fallback.

BOLT Peer-2-Peer Architecture
  • No host migration necessary. The game ends when one player drops.
  • Client cheat detection needed.

Local LAN / Wifi

 

A Listen Server for a LAN / Wifi with automatic host detection.

BOLT LAN and Wifi Architecture
  • Punch works.
  • Local connection = very low latency
  • Simple matchmaking
 

TOP RATING IN THE ASSET STORE

 
5-star-ranking
 

 
  • I got off to a rocky start with BOLT but after getting it working, I have to say BOLT is one of the smartest packages I have ever used.
  • BOLT does a great job in balancing ease of use with efficiency.
  • BOLT has saved us many hours and lots of money providing us with the ability to do authoritative servers, lag compensation, client side prediction and many other things!
  • Don’t waste your time, take a look, try it and you`ll never let it go ...
  • BOLT is hands down THE BEST networking tool you can use. End of review.
  • Works as described. Excellent support.
 

 

試用免費方案