メインコンテンツにスキップ

Our Most Powerful SDKs
Right at Your Fingertips

Display as
  • SDKs

    No results
    • Icon
      Chat
      Android

      This is a test description for Android SDK, but in JP

      Download Version
      DOWNLOAD
      
      Photon Android NDK SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform - Fast, reliable, scalable.
      
      Use the Photon Android NDK SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
      
      
      
    • Icon
      Realtime
      Android

      This is a test description for Android SDK, but in JP

      Download Version
      DOWNLOAD
      
      Photon Android NDK SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform - Fast, reliable, scalable.
      
      Use the Photon Android NDK SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
      
      
      
    • Icon
      Voice
      Android

      This is a test description for Android SDK, but in JP

      Download Version
      DOWNLOAD
      
      Photon Android NDK SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform - Fast, reliable, scalable.
      
      Use the Photon Android NDK SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
      
      
      
    • Icon
      Chat
      Chat

    • Icon
      Chat
      Cocos2d-x

      All C++ based Photon SDKs are compatible with Cocos2d-x off the shelf! Find the SDKs you can gear it up with linked to below.
    • Icon
      Realtime
      Cocos2d-x

      All C++ based Photon SDKs are compatible with Cocos2d-x off the shelf! Find the SDKs you can gear it up with linked to below.
    • Icon
      Chat
      Construct 2

      Download Version
      DOWNLOAD
      Photon SDK for Scirra Construct 2 readme.  
      (C) Exit Games GmbH 2016
      
      Overview 
      ----------------------------------------------------------------------------------------------------
      Photon SDK contains Scirra Construct 2 plugins exposing underlying Photon Javascript library 
      functionality:
      - Photon Realtime Plugin allows to develop multiplayer games with clients communicating through 
        Photon Cloud or self-hosted Photon Server. 
        Follow https://www.photonengine.com/en/Realtime for info on Photon Realtime.
      - Photon Chat Plugin adds chat functionality to your game.
        Follow https://www.photonengine.com/en/Chat for info on Photon Chat.
      
      Installation
      ----------------------------------------------------------------------------------------------------
      - Drag and drop photon.c2addon and photon-chat.c2addon files into the Construct 2 window. 
        See Construct 2 documentation on plugins installation details.
      - Register a new realtime app at https://www.photonengine.com/en/Dashboard/Realtime 
      - Register a new chat app at https://www.photonengine.com/en/Dashboard/Chat
      
      Running demos
      ----------------------------------------------------------------------------------------------------
      - Find Photon object in project tree and set its AppId property to application id value from dashboard.
      - Select Main layout.
      - Run the application. Editor will open browser page. Copy url and open it in new browser pages.
      - Check browser console for helpful info.
      - Pool demo: all clients automatically join single room, each spawns the fish and notifies others 
        with fish positions. Click on the pool makes owned fish move to the click location.
      - Test demo: automatically joins or creates new room. Pressing Leave will bring the client to the lobby 
        where client can create new room or join existing from list. Also, test event firing is available 
        inside the room (check other clients log for events receive report).
      - Chat demo: start 2 or more clients. For every client, choose user id and press Connect. 
        When client is connected to front end, enter channel names separated by comma and press Subscribe. 
        Select channel in list, enter message and press Publish. Or specify destination user id and send 
        private message by pressing Send.
      
      Package Contents
      ----------------------------------------------------------------------------------------------------
      - license.txt         - the license terms
      - readme.txt          - this readme text
      - release_history.txt - changelog
      - photon.c2addon      - Photon Realtime Plugin
      - photon-chat.c2addon - Photon Chat Plugin
      - demo-test.capx      - application for testing Photon Realtime features
      - demo-pool.capx      - Realtime demo application
      - demo-chat.capx      - Chat demo application
      
      Documentation
      ----------------------------------------------------------------------------------------------------
      There is no Photon Construct 2 Plugin specific documentation or tutorials available currently.  
      General documentation on Photon Realtime: http://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro  
      Photon Chat documentation: http://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro  
      Underlying Photon Javascript API reference: http://doc-api.photonengine.com/en/javascript/current  
      
      Demos included in the package show clear how plugin works and may be used as tempaltes for real projects.  
      Short descriptions available for each plugin item in editor.
      
      Download
      ----------------------------------------------------------------------------------------------------
      The latest version of Photon Plugin for Scirra Construct 2 can be found at
      https://www.photonengine.com/Realtime/Download
      
      Contact
      ----------------------------------------------------------------------------------------------------
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      http://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com  
      
      
      
    • Icon
      Realtime
      Construct 2

      Download Version
      DOWNLOAD
      Photon SDK for Scirra Construct 2 readme.  
      (C) Exit Games GmbH 2016
      
      Overview 
      ----------------------------------------------------------------------------------------------------
      Photon SDK contains Scirra Construct 2 plugins exposing underlying Photon Javascript library 
      functionality:
      - Photon Realtime Plugin allows to develop multiplayer games with clients communicating through 
        Photon Cloud or self-hosted Photon Server. 
        Follow https://www.photonengine.com/en/Realtime for info on Photon Realtime.
      - Photon Chat Plugin adds chat functionality to your game.
        Follow https://www.photonengine.com/en/Chat for info on Photon Chat.
      
      Installation
      ----------------------------------------------------------------------------------------------------
      - Drag and drop photon.c2addon and photon-chat.c2addon files into the Construct 2 window. 
        See Construct 2 documentation on plugins installation details.
      - Register a new realtime app at https://www.photonengine.com/en/Dashboard/Realtime 
      - Register a new chat app at https://www.photonengine.com/en/Dashboard/Chat
      
      Running demos
      ----------------------------------------------------------------------------------------------------
      - Find Photon object in project tree and set its AppId property to application id value from dashboard.
      - Select Main layout.
      - Run the application. Editor will open browser page. Copy url and open it in new browser pages.
      - Check browser console for helpful info.
      - Pool demo: all clients automatically join single room, each spawns the fish and notifies others 
        with fish positions. Click on the pool makes owned fish move to the click location.
      - Test demo: automatically joins or creates new room. Pressing Leave will bring the client to the lobby 
        where client can create new room or join existing from list. Also, test event firing is available 
        inside the room (check other clients log for events receive report).
      - Chat demo: start 2 or more clients. For every client, choose user id and press Connect. 
        When client is connected to front end, enter channel names separated by comma and press Subscribe. 
        Select channel in list, enter message and press Publish. Or specify destination user id and send 
        private message by pressing Send.
      
      Package Contents
      ----------------------------------------------------------------------------------------------------
      - license.txt         - the license terms
      - readme.txt          - this readme text
      - release_history.txt - changelog
      - photon.c2addon      - Photon Realtime Plugin
      - photon-chat.c2addon - Photon Chat Plugin
      - demo-test.capx      - application for testing Photon Realtime features
      - demo-pool.capx      - Realtime demo application
      - demo-chat.capx      - Chat demo application
      
      Documentation
      ----------------------------------------------------------------------------------------------------
      There is no Photon Construct 2 Plugin specific documentation or tutorials available currently.  
      General documentation on Photon Realtime: http://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro  
      Photon Chat documentation: http://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro  
      Underlying Photon Javascript API reference: http://doc-api.photonengine.com/en/javascript/current  
      
      Demos included in the package show clear how plugin works and may be used as tempaltes for real projects.  
      Short descriptions available for each plugin item in editor.
      
      Download
      ----------------------------------------------------------------------------------------------------
      The latest version of Photon Plugin for Scirra Construct 2 can be found at
      https://www.photonengine.com/Realtime/Download
      
      Contact
      ----------------------------------------------------------------------------------------------------
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      http://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com  
      
      
      
    • Icon
      Chat
      Corona

      Download Version

      Corona version 4.1 Build 2

      DOWNLOAD
      
      Photon Corona SDK
      ------------------------------------------
      
      The Photon Lua library provides a simple to use framework to access the Photon Server
      and the Photon Cloud from Lua scripts. 
      Cross platform communication is possible, so Lua clients can send events to DotNet or
      native clients. This might require some adjustments on other platforms. This is shown 
      by the "Particle" demo.
      
      The LoadBalancing API is compatible with the Photon Cloud and servers you host yourself, 
      using the Photon Server SDK.
      
      Find the latest Photon downloads at https://www.photonengine.com/en-us/realtime/download
      
      The reference documentation is in this package.
      More documentation for Photon development is available at http://doc.photonengine.com/.
      
      
      Package Contents
      ------------------------------------------
      
      license.txt           - the license terms
      install.txt           - installation info
      readme.txt            - this readme text
      release_history.txt   - release history
      doc                  - the Lua API reference documentation
      lib                  - library
      src/demo-console/autochat.lua                  - console automatic chat test using Lite
      src/demo-console/autochat-lb.lua               - console automatic chat test using Cloud suport
      src/demo-helloworld-cloud/main.lua             - Corona simple test using Lite
      src/demo-particle/main.lua                     - Corona demo showing more of the API's features (Cloud, cross platform)
      src/demo-particle/console.lua                  - console variant of particle demo
      src/demo-memory/main.lua                       - Corona demo showing Photon Turnbased features
      src/demo-chat/main.lua                         - Corona demo showing Photon Chat API's features
      
      	
      	
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Corona

      Download Version

      Corona version 4.1 Build 2

      DOWNLOAD
      
      Photon Corona SDK
      ------------------------------------------
      
      The Photon Lua library provides a simple to use framework to access the Photon Server
      and the Photon Cloud from Lua scripts. 
      Cross platform communication is possible, so Lua clients can send events to DotNet or
      native clients. This might require some adjustments on other platforms. This is shown 
      by the "Particle" demo.
      
      The LoadBalancing API is compatible with the Photon Cloud and servers you host yourself, 
      using the Photon Server SDK.
      
      Find the latest Photon downloads at https://www.photonengine.com/en-us/realtime/download
      
      The reference documentation is in this package.
      More documentation for Photon development is available at http://doc.photonengine.com/.
      
      
      Package Contents
      ------------------------------------------
      
      license.txt           - the license terms
      install.txt           - installation info
      readme.txt            - this readme text
      release_history.txt   - release history
      doc                  - the Lua API reference documentation
      lib                  - library
      src/demo-console/autochat.lua                  - console automatic chat test using Lite
      src/demo-console/autochat-lb.lua               - console automatic chat test using Cloud suport
      src/demo-helloworld-cloud/main.lua             - Corona simple test using Lite
      src/demo-particle/main.lua                     - Corona demo showing more of the API's features (Cloud, cross platform)
      src/demo-particle/console.lua                  - console variant of particle demo
      src/demo-memory/main.lua                       - Corona demo showing Photon Turnbased features
      src/demo-chat/main.lua                         - Corona demo showing Photon Chat API's features
      
      	
      	
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      .NET

      Download Version
      DOWNLOAD
      
      Photon Realtime SDK for .Net (non-Unity) - Readme
      www.photonengine.com
      
      
      Content
      ----------------------------------------------------------------------------------------------------
      	- Photon Client libraries (.Net Standard 2.0, "non-Unity")
      	- Realtime API (C# source)
      	- Chat API (C# source)
      
      
      
      Versions
      ----------------------------------------------------------------------------------------------------
      	The v5 version includes several breaking API changes compared to v4.
      	Pick the one fitting to your project, unless you deliberately want to update. 
      	Breaking changes ahead! Backup your project.
      	
      	v4 is used by PUN 2, Fusion, Quantum 2 and Voice 2
      	v5 is used by Quantum 3. A special Voice 2 version for Quantum 3 is available on request.
      
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
          The API reference is included in this package as CHM file.
          Find the manuals, tutorials, API reference and more online.
      
          http://doc.photonengine.com
      
      
      
      Running the Demos
      ----------------------------------------------------------------------------------------------------
          Our demos are built for the Photon Cloud for convenience.
          The service is free for development. Signing up is instant and without obligation.
      
          https://dashboard.photonengine.com
      
          Each application type has it's own AppId (e.g Realtime and Chat).
          This must be copied into the clients: Update the property "AppId" in the source files of the demos.
      
          You will find specific sections of the Dashboard per application type.
      
      
          Alternatively host the Photon Server yourself. The AppId is not needed in that case.
          https://www.photonengine.com/sdks#server
      
          How to start the server:
          https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min
      
      
      
      Chat Documentation
      ----------------------------------------------------------------------------------------------------
          http://doc.photonengine.com/en/chat
          http://forum.photonengine.com
      
      
      
      Implementing Photon Chat
      ----------------------------------------------------------------------------------------------------
          Photon Chat is separated from other Photon Applications, so it needs it's own AppId.
          Our demos usually don't have an AppId set.
          In code, find "<your appid>" to copy yours in. In Unity, we usually use a component
          to set the AppId via the Inspector. Look for the "Scripts" GameObject in the scenes.
      
          Register your Chat Application in the Dashboard:
          https://dashboard.photonengine.com
      
          The class ChatClient and the interface IChatClientListener wrap up most important parts
          of the Chat API. Please refer to their documentation on how to use this API.
          More documentation will follow.
      
          If you use Unity, copy the source from the ChatApi folder into your project.
      
      
      
      Unity Notes
      ----------------------------------------------------------------------------------------------------
          If you don't use Unity, skip this chapter.
      
      
          We assume you're using Unity 2017.4 or newer.
          The demos are prepared to export for Standalone only.
      
          The SDK contains an "Assets" folder. To import Photon into your project, copy the content
          into your project's Asset folder. You may need to setup the DLLs in the Inspector to export
          for your platform(s).
      
      
          Currently supported export platforms are:
              Standalone (Windows, OSx and Linux)
              WebGL
              iOS
              Android
              Windows 10 UWP
              Consoles			(see: https://doc.photonengine.com/en-us/pun/current/consoles)
      
      
          All Unity projects must use ExitGames.Client.Photon.Hashtable!
          This provides compatibility across all exports.
          Add this to your code (at the beginning), to resolve the "ambiguous Hashtable" declaration:
          using Hashtable = ExitGames.Client.Photon.Hashtable;
      
      
          How to add Photon to your Unity project:
          1) The Unity SDK contains an "Assets" folder.
             Copy the content into your project's Assets folder.
          2) Make sure to have the following line of code in your scripts to make it run in background:
             Application.runInBackground = true; //without this Photon will loose connection if not focussed
          3) Add "using Hashtable = ExitGames.Client.Photon.Hashtable;" to your scripts. Without quotation.
          5) If you host a Photon Server change the server address in the client. "localhost:5055" won't work on device.
          6) Implement OnApplicationQuit() and disconnect the client when the app stops.
      
    • Icon
      Realtime
      .NET

      Download Version
      DOWNLOAD
      
      Photon Realtime SDK for .Net (non-Unity) - Readme
      www.photonengine.com
      
      
      Content
      ----------------------------------------------------------------------------------------------------
      	- Photon Client libraries (.Net Standard 2.0, "non-Unity")
      	- Realtime API (C# source)
      	- Chat API (C# source)
      
      
      
      Versions
      ----------------------------------------------------------------------------------------------------
      	The v5 version includes several breaking API changes compared to v4.
      	Pick the one fitting to your project, unless you deliberately want to update. 
      	Breaking changes ahead! Backup your project.
      	
      	v4 is used by PUN 2, Fusion, Quantum 2 and Voice 2
      	v5 is used by Quantum 3. A special Voice 2 version for Quantum 3 is available on request.
      
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
          The API reference is included in this package as CHM file.
          Find the manuals, tutorials, API reference and more online.
      
          http://doc.photonengine.com
      
      
      
      Running the Demos
      ----------------------------------------------------------------------------------------------------
          Our demos are built for the Photon Cloud for convenience.
          The service is free for development. Signing up is instant and without obligation.
      
          https://dashboard.photonengine.com
      
          Each application type has it's own AppId (e.g Realtime and Chat).
          This must be copied into the clients: Update the property "AppId" in the source files of the demos.
      
          You will find specific sections of the Dashboard per application type.
      
      
          Alternatively host the Photon Server yourself. The AppId is not needed in that case.
          https://www.photonengine.com/sdks#server
      
          How to start the server:
          https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min
      
      
      
      Chat Documentation
      ----------------------------------------------------------------------------------------------------
          http://doc.photonengine.com/en/chat
          http://forum.photonengine.com
      
      
      
      Implementing Photon Chat
      ----------------------------------------------------------------------------------------------------
          Photon Chat is separated from other Photon Applications, so it needs it's own AppId.
          Our demos usually don't have an AppId set.
          In code, find "<your appid>" to copy yours in. In Unity, we usually use a component
          to set the AppId via the Inspector. Look for the "Scripts" GameObject in the scenes.
      
          Register your Chat Application in the Dashboard:
          https://dashboard.photonengine.com
      
          The class ChatClient and the interface IChatClientListener wrap up most important parts
          of the Chat API. Please refer to their documentation on how to use this API.
          More documentation will follow.
      
          If you use Unity, copy the source from the ChatApi folder into your project.
      
      
      
      Unity Notes
      ----------------------------------------------------------------------------------------------------
          If you don't use Unity, skip this chapter.
      
      
          We assume you're using Unity 2017.4 or newer.
          The demos are prepared to export for Standalone only.
      
          The SDK contains an "Assets" folder. To import Photon into your project, copy the content
          into your project's Asset folder. You may need to setup the DLLs in the Inspector to export
          for your platform(s).
      
      
          Currently supported export platforms are:
              Standalone (Windows, OSx and Linux)
              WebGL
              iOS
              Android
              Windows 10 UWP
              Consoles			(see: https://doc.photonengine.com/en-us/pun/current/consoles)
      
      
          All Unity projects must use ExitGames.Client.Photon.Hashtable!
          This provides compatibility across all exports.
          Add this to your code (at the beginning), to resolve the "ambiguous Hashtable" declaration:
          using Hashtable = ExitGames.Client.Photon.Hashtable;
      
      
          How to add Photon to your Unity project:
          1) The Unity SDK contains an "Assets" folder.
             Copy the content into your project's Assets folder.
          2) Make sure to have the following line of code in your scripts to make it run in background:
             Application.runInBackground = true; //without this Photon will loose connection if not focussed
          3) Add "using Hashtable = ExitGames.Client.Photon.Hashtable;" to your scripts. Without quotation.
          5) If you host a Photon Server change the server address in the client. "localhost:5055" won't work on device.
          6) Implement OnApplicationQuit() and disconnect the client when the app stops.
      
    • Icon
      Chat
      Emscripten

      Download Version
      DOWNLOAD
      
      Photon Emscripten SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Emscripten SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/shared:
      	This folder holds all applications used by various demos.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Emscripten

      Download Version
      DOWNLOAD
      
      Photon Emscripten SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Emscripten SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/shared:
      	This folder holds all applications used by various demos.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Fusion
      Game Core

      Download Version

      Game Core version 1.0

      DOWNLOAD
      
      Photon Fusion Game Core Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Fusion
      Nintendo Switch

      Download Version

      Nintendo Switch version 1.0

      DOWNLOAD
      
      Photon Fusion Nintendo Switch Plugin
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Fusion
      Playstation 4

      
      Photon Fusion Playstation 4 Plugin
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Fusion
      Playstation 5

      
      Photon Fusion Playstation 5 Plugin
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Game Core

      Download Version
      DOWNLOAD
      
      Photon Game Core SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Game Core

      Download Version
      DOWNLOAD
      
      Photon Game Core SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Game Core

      Download Version
      DOWNLOAD
      
      Photon Game Core SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Game Core Unity addOn

      Resources
      Download Version

      Game Core Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Game Core Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      PUN
      Game Core Unity addOn

      Resources
      Download Version

      Game Core Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Game Core Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Quantum
      Game Core Unity addOn

      Resources
      Download Version

      Game Core Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Game Core Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Game Core Unity addOn

      Resources
      Download Version

      Game Core Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Game Core Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Game Core Unity addOn

      Resources
      Download Version

      Game Core Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Game Core Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Game Core developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Game Core Voice

      Download Version

      Game Core Voice version 4.0

      DOWNLOAD
      
      Photon Game Core Voice Plugin SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      iOS

      Download Version
      DOWNLOAD
      
      Photon iOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon iOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine and is implemented in C++.
      
      	/demo_chat_objc:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in Objective-C.
      
      	/demo_iPhone_realtime_objc:
      	The demo client connects to a Photon Server running the Lite application and and shows how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. It uses the Cocos2D-iPhone graphics engine and is implemented in Objective-C.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine. It is implemented in C++.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      	It is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      iOS

      Download Version
      DOWNLOAD
      
      Photon iOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon iOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine and is implemented in C++.
      
      	/demo_chat_objc:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in Objective-C.
      
      	/demo_iPhone_realtime_objc:
      	The demo client connects to a Photon Server running the Lite application and and shows how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. It uses the Cocos2D-iPhone graphics engine and is implemented in Objective-C.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine. It is implemented in C++.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      	It is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      iOS

      Download Version
      DOWNLOAD
      
      Photon iOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon iOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API with a graphical user interface. This uses the Cocos2D-x graphics engine and is implemented in C++.
      
      	/demo_chat_objc:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in Objective-C.
      
      	/demo_iPhone_realtime_objc:
      	The demo client connects to a Photon Server running the Lite application and and shows how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. It uses the Cocos2D-iPhone graphics engine and is implemented in Objective-C.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine. It is implemented in C++.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients. The UI shows areas of interest when activated. This uses the Cocos2D-x graphics engine.
      	It is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      JavaScript

      Resources
      Download Version
      DOWNLOAD
      Photon JavaScript SDK
      
      (C) Exit Games GmbH 2024
      
      
      Overview 
      ----------------------------------------------------------------------------------------------------
      The Photon Javascript library provides a simple to use framework to access the Photon Server and the Photon Cloud.
      Cross platform communication is possible, so Javascript clients can interact with DotNet or native clients.
      The SDK supports 2 APIs.
      
      
      Realtime (LoadBalancing) API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Cloud Realtime service: https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro
      
      
      Chat API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Chat service: https://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
      The reference documentation is in this package. Follow links per API above for more documentation for Photon development.
      
      
      Download
      ----------------------------------------------------------------------------------------------------
      The latest version of Javascript SDK can be found at https://www.photonengine.com/sdks#realtime-sdkrealtimejavascript
      
      
      Installation
      ----------------------------------------------------------------------------------------------------
      - Extract the Photon Javascript SDK to a location of your choice
      
      - Create an application in https://dashboard.photonengine.com/
        Use Chat for demo-chat-api and Realtime for other demos.
      - Set up you application info with a text editor in cloud-app-info.js file found in the demo root folder.
      - Optionally for demo-particle and demo-pairs-mc samples, set FbAppId to your Facebook App id 
        in cloud-app-info.js for Facebook login. Place your HTML5 / JavaScript client code on one of 
        App Domains specified in your Facebook App settings. This required for proper Facebook Login 
        button work.
      - Open default.html in browser.
      
      
      Contact
      ----------------------------------------------------------------------------------------------------
      To get in touch with other Photon developers and our engineers, Join our Discord Server https://dashboard.photonengine.com/account/profile
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames and our blog http://blog.photonengine.com
      
      
      Package Contents
      ----------------------------------------------------------------------------------------------------
      - license.txt         - the license terms
      - readme.txt          - readme text
      - release_history.txt - release history
      - /doc                - the JavaScript API reference documentation
      - /lib                - Photon JavaScript libraries
        -  /photon.js              - Photon Realtime library
        -  /photon.min.js          - minimized version
        -  /photon-em.js           - Photon Realtime Emscripten library (binary protocol)
        -  /photon-em.min.js       - minimized version
        -  /photon.d.ts            - Photon Realtime Typescript declaration file
      - /src    
        -  /demo-loadbalancing     - basic Realtime (LoadBalancing) API demo application
        -  /demo-particle          - demo showing more of the Realtime API's features
        -  /demo-pairs-mc          - Turnbased Realtime application demo
        -  /demo-chat-api          - Chat API demo application
      
    • Icon
      Realtime
      JavaScript

      Resources
      Download Version
      DOWNLOAD
      Photon JavaScript SDK
      
      (C) Exit Games GmbH 2024
      
      
      Overview 
      ----------------------------------------------------------------------------------------------------
      The Photon Javascript library provides a simple to use framework to access the Photon Server and the Photon Cloud.
      Cross platform communication is possible, so Javascript clients can interact with DotNet or native clients.
      The SDK supports 2 APIs.
      
      
      Realtime (LoadBalancing) API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Cloud Realtime service: https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro
      
      
      Chat API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Chat service: https://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
      The reference documentation is in this package. Follow links per API above for more documentation for Photon development.
      
      
      Download
      ----------------------------------------------------------------------------------------------------
      The latest version of Javascript SDK can be found at https://www.photonengine.com/sdks#realtime-sdkrealtimejavascript
      
      
      Installation
      ----------------------------------------------------------------------------------------------------
      - Extract the Photon Javascript SDK to a location of your choice
      
      - Create an application in https://dashboard.photonengine.com/
        Use Chat for demo-chat-api and Realtime for other demos.
      - Set up you application info with a text editor in cloud-app-info.js file found in the demo root folder.
      - Optionally for demo-particle and demo-pairs-mc samples, set FbAppId to your Facebook App id 
        in cloud-app-info.js for Facebook login. Place your HTML5 / JavaScript client code on one of 
        App Domains specified in your Facebook App settings. This required for proper Facebook Login 
        button work.
      - Open default.html in browser.
      
      
      Contact
      ----------------------------------------------------------------------------------------------------
      To get in touch with other Photon developers and our engineers, Join our Discord Server https://dashboard.photonengine.com/account/profile
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames and our blog http://blog.photonengine.com
      
      
      Package Contents
      ----------------------------------------------------------------------------------------------------
      - license.txt         - the license terms
      - readme.txt          - readme text
      - release_history.txt - release history
      - /doc                - the JavaScript API reference documentation
      - /lib                - Photon JavaScript libraries
        -  /photon.js              - Photon Realtime library
        -  /photon.min.js          - minimized version
        -  /photon-em.js           - Photon Realtime Emscripten library (binary protocol)
        -  /photon-em.min.js       - minimized version
        -  /photon.d.ts            - Photon Realtime Typescript declaration file
      - /src    
        -  /demo-loadbalancing     - basic Realtime (LoadBalancing) API demo application
        -  /demo-particle          - demo showing more of the Realtime API's features
        -  /demo-pairs-mc          - Turnbased Realtime application demo
        -  /demo-chat-api          - Chat API demo application
      
    • Icon
      Chat
      Linux

      Download Version
      DOWNLOAD
      
      Photon Linux SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Linux SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API in a console.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Linux

      Download Version
      DOWNLOAD
      
      Photon Linux SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Linux SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API in a console.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Linux

      Download Version
      DOWNLOAD
      
      Photon Linux SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Linux SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API in a console.
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Mac OS X

      Download Version
      DOWNLOAD
      
      Photon Mac OS X SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Mac OS X SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in C++.	
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application which is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Mac OS X

      Download Version
      DOWNLOAD
      
      Photon Mac OS X SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Mac OS X SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in C++.	
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application which is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Mac OS X

      Download Version
      DOWNLOAD
      
      Photon Mac OS X SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Mac OS X SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK. It is implemented in C++.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API within a console. It is implemented in C++.	
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in C++.
      
      	/demo_loadBalancing_objc:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Objective-C.
      
      	/demo_loadBalancing_swift:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. It is implemented in Swift.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Blocks are being moved automatically and the positions are updated in realtime between clients. This is a console application which is implemented in C++.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in C++.
      
      	/demo_typeSupport_objc:
      	This demo displays the proper use of Photon's serializable data types. It is implemented in Objective-C.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Nintendo Switch

      Download Version
      DOWNLOAD
      
      Photon Nintendo Switch SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Nintendo Switch

      Download Version
      DOWNLOAD
      
      Photon Nintendo Switch SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Nintendo Switch

      Download Version
      DOWNLOAD
      
      Photon Nintendo Switch SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Nintendo Switch Voice

      Download Version

      Nintendo Switch Voice version 4.0 Build 4

      DOWNLOAD
      
      Photon Nintendo Switch Voice Plugin SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Server
      Server Plugin

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Server Plugin version 5.0.14 Build 33418

      DOWNLOAD
      Photon Server Plugins allow you to extend the Game/Room behavior.
      Intercept in-game events, process player actions and easily add callbacks.
      
      Photon Server Plugins are available for Enterprise Cloud or selfhosted Photon Server v4.
    • Icon
      Server
      Server

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Download Version

      Server version 5.0.14 Build 33418

      DOWNLOAD
      Photon Server is a on-premises real-time socket server and cross platform multiplayer game development framework.
      The framework is extremely fast and very simple to use.
      Use the multiplayer API from Photon Server to join many players together in a shared game session.
      Transfer data and messages synchronously, in real-time, between connected players across platforms.
    • Icon
      Chat
      PlayStation 4

      Download Version
      DOWNLOAD
      
      Photon PS4 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      PlayStation 4

      Download Version
      DOWNLOAD
      
      Photon PS4 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      PlayStation 4

      Download Version
      DOWNLOAD
      
      Photon PS4 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      PlayStation 4 Voice

      Download Version

      PlayStation 4 Voice version 4.0.1 Build 11

      DOWNLOAD
      
      Photon PS4 Voice Plugin SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      PlayStation 5

      Download Version
      DOWNLOAD
      
      Photon PS5 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      PlayStation 5

      Download Version
      DOWNLOAD
      
      Photon PS5 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      PlayStation 5

      Download Version
      DOWNLOAD
      
      Photon PS5 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      PlayStation 5 Voice

      Download Version

      PlayStation 5 Voice version 4.0 Build 11

      DOWNLOAD
      
      Photon PS5 Voice Plugin SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      PUN
      PUN

    • Icon
      Chat
      tvOS

      Download Version
      DOWNLOAD
      
      Photon tvOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon tvOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      For demos please look into the iOS SDK: http://doc.photonengine.com/en/realtime/current/sdks-and-api/sdk-ios 
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      tvOS

      Download Version
      DOWNLOAD
      
      Photon tvOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon tvOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      For demos please look into the iOS SDK: http://doc.photonengine.com/en/realtime/current/sdks-and-api/sdk-ios 
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      tvOS

      Download Version
      DOWNLOAD
      
      Photon tvOS SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon tvOS SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Chat-objc             - Photon Chat sources Objective-C
      /Common-cpp            - common sources
      /Common-objc           - common sources Objective-C
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /LoadBalancing-objc    - Photon Realtime sources Objective-C
      /Photon-cpp            - common Photon sources
      /Photon-objc           - common Photon sources Objective-C
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      For demos please look into the iOS SDK: http://doc.photonengine.com/en/realtime/current/sdks-and-api/sdk-ios 
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Unity

      Download Version
      DOWNLOAD
      
      Photon Realtime SDK for Unity - Readme
      www.photonengine.com
      
      
      Content
      ----------------------------------------------------------------------------------------------------
      	- Photon Client libraries for Unity (.Net Standard 2.0)
      	- Realtime API (C# source)
      	- Chat API (C# source)
      
      
      
      Versions
      ----------------------------------------------------------------------------------------------------
      	The v5 version includes several breaking API changes compared to v4.
      	Pick the one fitting to your project, unless you deliberately want to update. 
      	Breaking changes ahead! Backup your project.
      	
      	v4 is used by PUN 2, Fusion, Quantum 2 and Voice 2
      	v5 is used by Quantum 3. A special Voice 2 version for Quantum 3 is available on request.
      
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
          The API reference is included in this package as CHM file.
          Find the manuals, tutorials, API reference and more online.
      
          http://doc.photonengine.com
      
      
      
      Running the Demos
      ----------------------------------------------------------------------------------------------------
          Our demos are built for the Photon Cloud for convenience.
          The service is free for development. Signing up is instant and without obligation.
      
          https://dashboard.photonengine.com
      
          Each application type has it's own AppId (e.g Realtime and Chat).
          This must be copied into the clients: Update the property "AppId" in the source files of the demos.
      
          You will find specific sections of the Dashboard per application type.
      
      
          Alternatively host the Photon Server yourself. The AppId is not needed in that case.
          https://www.photonengine.com/sdks#server
      
          How to start the server:
          https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min
      
      
      
      Chat Documentation
      ----------------------------------------------------------------------------------------------------
          http://doc.photonengine.com/en/chat
          http://forum.photonengine.com
      
      
      
      Implementing Photon Chat
      ----------------------------------------------------------------------------------------------------
          Photon Chat is separated from other Photon Applications, so it needs it's own AppId.
          Our demos usually don't have an AppId set.
          In code, find "<your appid>" to copy yours in. In Unity, we usually use a component
          to set the AppId via the Inspector. Look for the "Scripts" GameObject in the scenes.
      
          Register your Chat Application in the Dashboard:
          https://dashboard.photonengine.com
      
          The class ChatClient and the interface IChatClientListener wrap up most important parts
          of the Chat API. Please refer to their documentation on how to use this API.
          More documentation will follow.
      
          If you use Unity, copy the source from the ChatApi folder into your project.
      
      
      
      Unity Notes
      ----------------------------------------------------------------------------------------------------
          If you don't use Unity, skip this chapter.
      
      
          We assume you're using Unity 5.6. or newer.
          The demos are prepared to export for Standalone only.
      
          The SDK contains an "Assets" folder. To import Photon into your project, copy the content
          into your project's Asset folder. You may need to setup the DLLs in the Inspector to export
          for your platform(s).
      
      
          Currently supported export platforms are:
              Standalone (Windows, OSx and Linux)
              WebGL
              iOS
              Android
              Windows 10 UWP
              Consoles			(see: https://doc.photonengine.com/en-us/pun/current/consoles)
      
      
          All Unity projects must use ExitGames.Client.Photon.Hashtable!
          This provides compatibility across all exports.
          Add this to your code (at the beginning), to resolve the "ambiguous Hashtable" declaration:
          using Hashtable = ExitGames.Client.Photon.Hashtable;
      
      
          How to add Photon to your Unity project:
          1) The Unity SDK contains an "Assets" folder.
             Copy the content into your project's Assets folder.
          2) Make sure to have the following line of code in your scripts to make it run in background:
             Application.runInBackground = true; //without this Photon will loose connection if not focussed
          3) Add "using Hashtable = ExitGames.Client.Photon.Hashtable;" to your scripts. Without quotation.
          5) If you host a Photon Server change the server address in the client. "localhost:5055" won't work on device.
          6) Implement OnApplicationQuit() and disconnect the client when the app stops.
      
    • Icon
      Realtime
      Unity

      Download Version
      DOWNLOAD
      
      Photon Realtime SDK for Unity - Readme
      www.photonengine.com
      
      
      Content
      ----------------------------------------------------------------------------------------------------
      	- Photon Client libraries for Unity (.Net Standard 2.0)
      	- Realtime API (C# source)
      	- Chat API (C# source)
      
      
      
      Versions
      ----------------------------------------------------------------------------------------------------
      	The v5 version includes several breaking API changes compared to v4.
      	Pick the one fitting to your project, unless you deliberately want to update. 
      	Breaking changes ahead! Backup your project.
      	
      	v4 is used by PUN 2, Fusion, Quantum 2 and Voice 2
      	v5 is used by Quantum 3. A special Voice 2 version for Quantum 3 is available on request.
      
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
          The API reference is included in this package as CHM file.
          Find the manuals, tutorials, API reference and more online.
      
          http://doc.photonengine.com
      
      
      
      Running the Demos
      ----------------------------------------------------------------------------------------------------
          Our demos are built for the Photon Cloud for convenience.
          The service is free for development. Signing up is instant and without obligation.
      
          https://dashboard.photonengine.com
      
          Each application type has it's own AppId (e.g Realtime and Chat).
          This must be copied into the clients: Update the property "AppId" in the source files of the demos.
      
          You will find specific sections of the Dashboard per application type.
      
      
          Alternatively host the Photon Server yourself. The AppId is not needed in that case.
          https://www.photonengine.com/sdks#server
      
          How to start the server:
          https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min
      
      
      
      Chat Documentation
      ----------------------------------------------------------------------------------------------------
          http://doc.photonengine.com/en/chat
          http://forum.photonengine.com
      
      
      
      Implementing Photon Chat
      ----------------------------------------------------------------------------------------------------
          Photon Chat is separated from other Photon Applications, so it needs it's own AppId.
          Our demos usually don't have an AppId set.
          In code, find "<your appid>" to copy yours in. In Unity, we usually use a component
          to set the AppId via the Inspector. Look for the "Scripts" GameObject in the scenes.
      
          Register your Chat Application in the Dashboard:
          https://dashboard.photonengine.com
      
          The class ChatClient and the interface IChatClientListener wrap up most important parts
          of the Chat API. Please refer to their documentation on how to use this API.
          More documentation will follow.
      
          If you use Unity, copy the source from the ChatApi folder into your project.
      
      
      
      Unity Notes
      ----------------------------------------------------------------------------------------------------
          If you don't use Unity, skip this chapter.
      
      
          We assume you're using Unity 5.6. or newer.
          The demos are prepared to export for Standalone only.
      
          The SDK contains an "Assets" folder. To import Photon into your project, copy the content
          into your project's Asset folder. You may need to setup the DLLs in the Inspector to export
          for your platform(s).
      
      
          Currently supported export platforms are:
              Standalone (Windows, OSx and Linux)
              WebGL
              iOS
              Android
              Windows 10 UWP
              Consoles			(see: https://doc.photonengine.com/en-us/pun/current/consoles)
      
      
          All Unity projects must use ExitGames.Client.Photon.Hashtable!
          This provides compatibility across all exports.
          Add this to your code (at the beginning), to resolve the "ambiguous Hashtable" declaration:
          using Hashtable = ExitGames.Client.Photon.Hashtable;
      
      
          How to add Photon to your Unity project:
          1) The Unity SDK contains an "Assets" folder.
             Copy the content into your project's Assets folder.
          2) Make sure to have the following line of code in your scripts to make it run in background:
             Application.runInBackground = true; //without this Photon will loose connection if not focussed
          3) Add "using Hashtable = ExitGames.Client.Photon.Hashtable;" to your scripts. Without quotation.
          5) If you host a Photon Server change the server address in the client. "localhost:5055" won't work on device.
          6) Implement OnApplicationQuit() and disconnect the client when the app stops.
      
    • Icon
      Chat
      Unreal Engine

      Resources
      All C++ based Photon SDKs are compatible with the UNREAL ENGINE off the shelf!
      Find the SDKs you can gear it up with linked to below. 
    • Icon
      Realtime
      Unreal Engine

      Resources
      All C++ based Photon SDKs are compatible with the UNREAL ENGINE off the shelf!
      Find the SDKs you can gear it up with linked to below. 
    • Icon
      Voice
      Unreal Engine

      Resources
      All C++ based Photon SDKs are compatible with the UNREAL ENGINE off the shelf!
      Find the SDKs you can gear it up with linked to below. 
    • Icon
      Realtime
      DemoParticle-UE

      Resources
      Download Version

      DemoParticle-UE

      DOWNLOAD
      This is a demo project for using Photon Realtime on Unreal Engine.
      All C++ based Photon SDKs are compatible with the UNREAL ENGINE off the shelf!
      Find the SDKs you can gear it up with linked to below. 
    • Icon
      Voice
      PhotonVoiceDemo-UE

      Resources
      Download Version

      PhotonVoiceDemo-UE

      DOWNLOAD
      This is a demo project for using Photon Voice on Unreal Engine.
      All C++ based Photon SDKs are compatible with the UNREAL ENGINE off the shelf!
      Find the SDKs you can gear it up with linked to below. 
    • Icon
      Voice
      HoloLens 2 Addon

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version

      HoloLens 2 Addon

      DOWNLOAD
      
      Photon Voice HoloLens 2 Addon
      ------------------------------------------
      
      This is an Addon for Photon Voice 2 (available in the Unity Asset Store).
      Import this package to an existing Photon Voice 2 project to get HoloLens 2 platform support.
      
      http://u3d.as/1kuq
      
      
      Download
      ------------------------------------------
      
      To download this Photon Voice 2 addon, join our Industries Circle and log in.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Package Contents
      ------------------------------------------
      
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\WSA\ARM64\opus_egpv.dll                   			- Opus Library Build for UWP/WSA ARM64.
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\WSA\ARM64\Photon.Voice.UWP.MediaExtensions.dll		- Native plugin for media capture for UWP/WSA ARM64.
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\WSA\ARM64\UnitySharedVideoTexture.dll                 - Native plugin for sharing video data with native capture library.
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\WSA\ARM64\webrtc-audio.dll							- Native plugin for WebRtcAudioDSP for UWP/WSA ARM64.
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our forum:
      https://forum.photonengine.com  
      
      Stay up to date following Exit Games on Twitter and our blog:
      http://twitter.com/exitgames
      http://blog.photonengine.com
    • Icon
      Voice
      Magic Leap Addon

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version

      Magic Leap Addon version 2.5

      DOWNLOAD
      
      Photon Voice MagicLeap Addon
      ------------------------------------------
      
      This is an Addon for Photon Voice 2 (available in the Unity Asset Store).
      Add this package to an existing Photon Voice 2 project to get Magic Leap platform support.
      
      Minimal Photon Voice version: 2.5
      http://u3d.as/1kuq
      
      
      Download
      ------------------------------------------
      
      To download this Photon Voice 2 addon, join our Industries Circle and log in.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Package Contents
      ------------------------------------------
      
      /Photon/PhotonVoice/MagicLeap-PhotonVoice-AddOn.txt     - this file.
      /Photon/PhotonVoice/Demos/DemoMagicLeap                 - Minimal demo to test Photon Voice working on device.
      /Photon/PhotonVoice/PhotonVoiceLibs/Lumin               - Audio plugin for Lumin / Magic Leap.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our forum:
      https://forum.photonengine.com  
      
      Stay up to date following Exit Games on Twitter and our blog:
      http://twitter.com/exitgames
      http://blog.photonengine.com
    • Icon
      Voice
      Voice

    • Icon
      Chat
      Windows

      Download Version
      DOWNLOAD
      
      Photon Windows SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Windows

      Download Version
      DOWNLOAD
      
      Photon Windows SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Windows

      Download Version
      DOWNLOAD
      
      Photon Windows SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_basics:
      	The demo client is basically a 'Hello World'. So it's the best place to start if you are new to the SDK.
      
      	/demo_chat:
      	The demo shows a basic way of using the Photon Chat API.
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      	/demo_memory:
      	This demo displays Photon's asynchronous turnbased features in a game of Memory. This uses the Cocos2D-x graphics engine.
      
      	/demo_particle:
      	The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game.
      	Players move 'their' blocks around and the positions are updated in realtime between clients.
      
      	/demo_typeSupport:
      	This demo displays the proper use of Photon's serializable data types.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Windows Store

      Download Version
      DOWNLOAD
      
      Photon Windows Store SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows Store SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Windows Store

      Download Version
      DOWNLOAD
      
      Photon Windows Store SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows Store SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Windows Store

      Download Version
      DOWNLOAD
      
      Photon Windows Store SDK
      ------------------------------------------
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon Windows Store SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadBalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Xbox One

      Download Version
      DOWNLOAD
      
      Photon XB1 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Xbox One

      Download Version
      DOWNLOAD
      
      Photon XB1 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Xbox One

      Download Version
      DOWNLOAD
      
      Photon XB1 SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      Use the Photon SDK to easily add multiplayer to your games.
      Run them in the global Photon Cloud or host your own Photon Servers.
      Match your players to a shared game session (called "room") and transfer messages synchronously, in real-time, between connected players across platforms.
      All client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone.
      
      
      Package Contents
      ------------------------------------------
      
      /Chat-cpp              - Photon Chat sources
      /Common-cpp            - common sources
      /doc                   - Release history, API documentation
      /LoadBalancing-cpp     - Photon Realtime sources
      /Photon-cpp            - common Photon sources
      /PhotonVoice-cpp       - Photon Voice sources
      /Demos
      
      	/demo_loadbalancing:
      	The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Chat
      Xbox One Unity addOn

      Resources
      Download Version

      Xbox One Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Xbox One Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Xbox One developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      PUN
      Xbox One Unity addOn

      Resources
      Download Version

      Xbox One Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Xbox One Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Xbox One developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Quantum
      Xbox One Unity addOn

      Resources
      Download Version

      Xbox One Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Xbox One Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Xbox One developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Realtime
      Xbox One Unity addOn

      Resources
      Download Version

      Xbox One Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Xbox One Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Xbox One developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Xbox One Unity addOn

      Resources
      Download Version

      Xbox One Unity addOn version 5.0 Build 2

      DOWNLOAD
      
      Photon Xbox One Unity Plugin
      ------------------------------------------
      
      You must be logged in and a verified Xbox One developer to download this Unity addon.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Xbox One Voice

      Download Version

      Xbox One Voice version 4.0 Build 1

      DOWNLOAD
      
      Photon XBox One Voice Plugin SDK
      ------------------------------------------
      
      Please contact the console producer on additional setup information or required authorization.
      Photon is the world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
      
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our Developer Forum:
      https://forum.photonengine.com  
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames
      and our blog at http://blog.photonengine.com/.
    • Icon
      Voice
      Unity Video SDK

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version
      DOWNLOAD
      # Photon Voice 2 Video Unity SDK
      
      ## Names
      For now, we use Voice term in a meaning of Stream. PhotonVoice2 supports Audio Voices. This SDK adds Video Voices support.
      We may change this naming to less confusing later.
      
      ## Video Processing
      H264 codec is used for video streaming. Encoding and decoding are implemented with native platform API.
      
      Video capture is implemented via native platform API on mobile platforms and UWP. On desktops, capture uses Unity WebCam API.
      
      All platforms support video output to Unity textures (Platform.Create[PreviewManager,VideoRecorder,VideoPlayer]UnityTexture calls). This is the preferred output method. To use an object for video output, apply a material with "PhotonVoiceApi/VideoTexture3D" shader ("PhotonVoiceApi/VideoTextureExt3D" for Android) to it and assign PlatformView property of recorder or player as material's texture.
      
      Mobile platforms and UWP also support video output via native platform API (Platform.CreateDefault[PreviewManager,VideoRecorder,VideoPlayer] methods).
      
      ## Supported platforms
      - Windows
      - MacOS
      - iOS
      - Android
      - UWP (HL2)
      - Unity WebGL (Chrome, Opera, Edge)
      
      IL2CPP is the recommended scripting backend. Mono is not guaranteed to work.
      
      There is no Unty integration for video streaming. Voice client should be used directly. It's possible to reuse existing audio Voice client in Unity or PUN app.
      
      ## Installation
      - If updating existing project, remove PhotonVoiceLibs and PhotonVoiceApi folders in Assets\Photon\PhotonVoice\
      - Import Photon Video SDK package
      - Select *Window -> Photon Voice -> Enable Video* from the Editor menu (or manually add *PHOTON_VOICE_VIDEO_ENABLE* scripting define symbol for each platform).
      - Open TestVideo/scene
      - Set App Id in Settings component of Client object
      - Make sure that Camera and Microphone permissions enabled
      ## iOS
      - Add VideoToolbox framework to UnityFramework target link dependencies (Build Phases)
      ## Android
      - Minimum API level 28 (Android 9.0) is required
      - If Unity Texture is used for video output:
      - - Multithreading render is not supported
      - - Vulkan Graphics API is not supported
      - - `Graphics > Default Render Pipeline` and `Quality > Levels > Rendering > Render Pipeline Asset` should be to `None`
      - if GameActivity is used (since Unity 6000), disable `kotlin-stdlib-*.jar` library in Assets\Photon\PhotonVoice\PhotonVoiceLibs\Android\libs to avoid `Duplicate class` build error
      - Video encoder and decoder do not work with some Unuty versions beause of the bug: https://issuetracker.unity3d.com/issues/android-sbyte-type-is-considered-to-be-not-primitive-when-compiling-il2cpp-code
      ## UWP
      - If using MediaPlayerElement for video output, export XAML project.
      - If using IMGUI (OnGUI driven) user interface, limit fps by setting QualitySettings.vSyncCount = 1 or Application.targetFrameRate = 60, otherwise UI methoda calls make D3D video stall.
      ## Mac
      - In case Unity can't load a bundle library and reports that it's damaged, try to:
        1. Open the MacOS terminal
        2. ```cd``` to ```Assets/Photon/PhotonVoice/PhotonVoiceLibs/OSX```
        3. Run ```xattr -d com.apple.quarantine *.bundle```
      
      ## Video Settings
      - Bitrate. Currently Photon Cloud servers do not support rates higher than 400 kbit.
      - Resolution. Please stick to the following video sizes which are tested with PhotonVoice Video:
         - 320x240
         - 640x480
         - 768x432
         - 848x480
         - 1024x576
         - 1280x720
         - 1920x1440
         
      ## Streaming Settings (VoiceCreateOptions and LocalVoice properties)
      - Fragment. Set it to true to split large video frames into small packets sent independently by Photon transports. In unreliable mode, if some small packets are lost, the frame buffer is still passed to the decoder with 0s instead of lost data.
      - Reliable. All packets are guaranteed to deliver. May be used in combination with Fragment.
      - FEC. If > 0, after the specified numnber of frames, a forward error correction packet is sent. Do not use with Reliable. Mostly useful in Fragment mode because it reduces losses of large packet fragments.
      
      ## Multiple streams from the same camera
      - Supported on Windows, Mac and WebGL.
      - Create a 2nd video stream and specify the same camera name, but different bitrate.
      - On Windows and Mac, also different resolutions are supported. High-res video stream must be created before low-res to avoid camera initialization with lower resolution.
      
    • Icon
      Voice
      JavaScript

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version
      DOWNLOAD
      Photon Voice JavaScript SDK
      
      (C) Exit Games GmbH 2024
      
      
      Overview 
      ----------------------------------------------------------------------------------------------------
      The Photon Javascript library provides a simple to use framework to access the Photon Server and the Photon Cloud.
      Cross platform communication is possible, so Javascript clients can interact with DotNet or native clients.
      The SDK supports 3 APIs.
      
      
      Realtime (LoadBalancing) API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Cloud Realtime service: https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro
      
      
      Voice API
      ----------------------------------------------------------------------------------------------------
      To implement voice and video communication clients based on Photon Cloud Realtime: https://doc.photonengine.com/en-us/voice/current/getting-started/voice-intro
      Supported browsers:
      - Chrome Wndows, MacOS, Android
      - Edge
      - Opera
      
      Chat API
      ----------------------------------------------------------------------------------------------------
      Allows to access Photon Chat service: https://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro
      
      
      Documentation
      ----------------------------------------------------------------------------------------------------
      The reference documentation is in this package. Follow links per API above for more documentation for Photon development.
      
      
      Download
      ----------------------------------------------------------------------------------------------------
      The latest version of Javascript SDK can be found at https://www.photonengine.com/sdks#realtime-sdkrealtimejavascript
      
      
      Installation
      ----------------------------------------------------------------------------------------------------
      - Extract the Photon Javascript SDK to a location of your choice
      
      - Create an application in https://dashboard.photonengine.com/
        Use Voice application type for demo-voice and demo-voice-basics, Chat for demo-chat-api and Realtime for other demos.
      - Set up you application info with a text editor in cloud-app-info.js file found in the demo root folder.
      - Optionally for demo-particle and demo-pairs-mc samples, set FbAppId to your Facebook App id 
        in cloud-app-info.js for Facebook login. Place your HTML5 / JavaScript client code on one of 
        App Domains specified in your Facebook App settings. This required for proper Facebook Login 
        button work.
      - Open default.html in browser.
      
      
      Contact
      ----------------------------------------------------------------------------------------------------
      To get in touch with other Photon developers and our engineers, Join our Discord Server https://dashboard.photonengine.com/account/profile
      Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames and our blog http://blog.photonengine.com
      
      
      Package Contents
      ----------------------------------------------------------------------------------------------------
      - license.txt         - the license terms
      - readme.txt          - readme text
      - release_history.txt - release history
      - /doc                - the JavaScript API reference documentation
      - /lib                - Photon JavaScript libraries
        -  /photon.js              - Photon Realtime library
        -  /photon.min.js          - minimized version
        -  /photon-em.js           - Photon Realtime Emscripten library (binary protocol)
        -  /photon-em.min.js       - minimized version
        -  /photon-voice.js        - Photon Voice library (includes Photon Realtime Emscripten)
        -  /photon-voice.min.js    - minimized version
        -  /photon.d.ts            - Photon Realtime Typescript declaration file
        -  /photon-voice.d.ts      - Photon Voice Typescript declaration file
      - /src    
        -  /demo-loadbalancing     - basic Realtime (LoadBalancing) API demo application
        -  /demo-particle          - demo showing more of the Realtime API's features
        -  /demo-pairs-mc          - Turnbased Realtime application demo
        -  /demo-voice             - Voice API demo application
        -  /demo-voice-basics      - Voice API basics demo application
        -  /demo-chat-api          - Chat API demo application
      
    • Icon
      Voice
      Unity Voice SDK

      Resources
      Download Version

      Unity Voice SDK version 2.58

      DOWNLOAD
      # Photon Voice 2 Unity SDK
      
      Photon Voice 2 adds high quality low latency voice chat to your Unity application.
      Excellent sound quality due to the Opus codec and direct audio capture hardware support or software audio processing if capturing with Unity Microphone API.
      
      
      ## Platforms
      Windows, UWP/Hololens, macOS, Linux, Android, iOS, WebGL and other platforms are supported.
      
      
      ## Features
      - Can be used standalone or integrated with other Photon network solutions or third party audio modules for capture, playback, processing, lip sync, speech recognition, and more. The package includes PUN2, Fusion, FMOD and WebRTC Audio Processing integration modules. Demos of standalone Voice, PUN2 integration and Fusion integration are included.
      - Inherits all Photon Realtime API features including matchmaking, interest groups, encryption, etc.
      - Native modules are provided for all popular platforms to better support audio hardware.
      - Audio playback via audio source preserves the location of audio stream in the 3D scene.
      - Scales automatically in Photon Cloud's global hosting centers in US, Europe, Asia & Australia to any amount of concurrent users you need
      - All for FREE including hosting in our Photon Cloud for up to 20 CCU.
      
    • Icon
      Voice
      Android x86-64 Addon

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version

      Android x86-64 Addon

      DOWNLOAD
      
      Photon Voice Android x86_64 Addon
      ------------------------------------------
      
      This is an Addon for Photon Voice 2 (available in the Unity Asset Store).
      Import this package to an existing Photon Voice 2 project to get Android x86_64 support.
      
      http://u3d.as/1kuq
      
      
      Download
      ------------------------------------------
      
      To download this Photon Voice 2 addon, join our Industries Circle and log in.
      
      If the download is blocked, get in touch with us.
      Mail to: [email protected] to get your Photon account setup.
      
      
      Package Contents
      ------------------------------------------
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\Android\libs\x86_64\libopus_egpv.so                   - Opus Library
      Assets\Photon\PhotonVoice\PhotonVoiceLibs\Android\libs\x86_64\libwebrtc-audio.so                - Native plugin for WebRtcAudioDSP
      
      Contact
      ------------------------------------------
      
      To get in touch with other Photon developers and our engineers, visit our forum:
      https://forum.photonengine.com  
      
      Stay up to date following Exit Games on Twitter and our blog:
      http://twitter.com/exitgames
      http://blog.photonengine.com
    • Icon
      Voice
      Photon Video SDK Realtime

      Requires a membership in the Industries Circle Circle
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Voice
      Photon Voice SDK Realtime

      Resources
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Photon Fusion Sdk

      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Photon Quantum Sdk

      Download the latest Quantum SDK.

      Download Version
      DOWNLOAD
    • Icon
      Quantum
      Photon Quantum Unreal Sdk

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Photon Quantum Unreal Sdk version 0.1.10 Preview

      DOWNLOAD
  • Samples

    No results
    • Icon
      Fusion 2
      Fusion Asteroids Host Simple

      Fusion Asteroidsのサンプルをご覧ください。初心者向けのデモで、わかりやすく魅力的なメカニズムでアーケードスタイルのトップダウンゲームプレイを作成する方法を紹介します。

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Asteroids Shared Simple

      Fusion Asteroidsのサンプルをご覧ください。初心者向けのデモで、わかりやすく魅力的なメカニズムでアーケードスタイルのトップダウンゲームプレイを作成する方法を紹介します。

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Golf

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Host Basics

      Icon Gaming Sample
      Download Version

      Fusion Host Basics version 2.0.5

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Impostor

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion MMO

      Icon Gaming Sample
      Download Version

      Fusion MMO version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion MMO Server Plugin

      Icon Gaming Sample
      Requires a membership in the Gaming Circle or Industries Circle Circle
      Download Version

      Fusion MMO Server Plugin version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Multi Climb Starter Project

      Icon Gaming Sample
      Download Version

      Fusion Multi Climb Starter Project version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Multi Climb Video Four

      Icon Gaming Sample
      Download Version

      Fusion Multi Climb Video Four version 2.0.2

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Multi Climb Video One

      Icon Gaming Sample
      Download Version

      Fusion Multi Climb Video One version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Multi Climb Video Three

      Icon Gaming Sample
      Download Version

      Fusion Multi Climb Video Three version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Multi Climb Video Two

      Icon Gaming Sample
      Download Version

      Fusion Multi Climb Video Two version 2.0

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Pirate Adventure

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Quiz Network

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Razor Madness

      Icon Gaming Sample
      Download Version

      Fusion Razor Madness version 2.0.1

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Shared Basics

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Simple FPS

      Icon Gaming Sample
      Download Version

      Fusion Simple FPS version 2.0.11

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Starter Host Mode

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Starter Shared Mode

      Icon Gaming Sample
      Download Version

      Fusion Starter Shared Mode version 2.0.4

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Tanknarok

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Cross Platform Mixed Reality

      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Expo

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Industries Addons

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Meeting

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Metaverse

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Mixedreality

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Stage Screen Sharing

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion VR Training

      Requires a membership in the Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion XR Addons

      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion2 Meeting

      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Disconnect Reconnect

      Icon Technical Sample
      Download Version

      Disconnect Reconnect version 2.0.5

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Animations

      Icon Technical Sample
      Download Version

      Fusion Animations version 2.0.10

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Area Of Interest Multi Peer Technical Sample

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Host Migration

      Icon Technical Sample
      Download Version

      Fusion Host Migration version 2.0.3

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Meta XR Integration

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Object Pooling

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Projectiles

      Icon Technical Sample
      Download Version

      Fusion Projectiles version 2.0.4

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Projectiles Essentials

      Icon Technical Sample
      Download Version

      Fusion Projectiles Essentials version 2.0.4

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Social Hub

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Sticky Notes Crossplateform Relocation

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Sticky Notes Meta SSA Colocation

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion VR Host

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion VR Shared

      Icon Technical Sample
      Download Version
      DOWNLOAD
    • Icon
      Quantum 2
      Motor Dome

      Icon Gaming Sample
      Requires a membership in the Gaming Circle or Industries Circle Circle
    • Icon
      Quantum 3
      Quantum Karts

      Icon Gaming Sample
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Motor Dome

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Platform Shooter 2D

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Racer 2.5D

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Simple FPS

      Icon Gaming Sample
      Resources
      Download Version

      Quantum Simple FPS version 3.0

      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Sports Arena Brawler

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum TwinStickShooter

      Icon Gaming Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum BotSdk Sample Development

      Icon Technical Sample
      Resources
      Download Version

      Quantum BotSdk Sample Development version 3.0

      DOWNLOAD
    • Icon
      Quantum 3
      Quantum BrickBuilder Sample

      Icon Technical Sample
      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Flow Fields Sample

      Icon Technical Sample
      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Quantum Flow Fields Sample version 3.0

      DOWNLOAD
    • Icon
      Quantum 3
      Quantum WebGL Sample

      Icon Technical Sample
      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum XR

      Icon Technical Sample
      Resources
      Download Version

      Quantum XR version 3.0

      DOWNLOAD
    • Icon
      Quantum
      Quantum Unreal Extraction Brawler

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Quantum Unreal Extraction Brawler version 0.1

      DOWNLOAD
    • Icon
      Quantum
      Quantum Unreal Simple Racing

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Quantum Unreal Simple Racing version 0.1

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion IndustriesSamples Misc

      Download Version
      DOWNLOAD
  • AddOns

    No results
    • Icon
      Fusion 2
      Fusion Advanced KCC

      Download Version

      Fusion Advanced KCC version 2.0.18

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Advanced KCC Sample

      Download Version

      Fusion Advanced KCC Sample version 2.0.20

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Animation Controller

      Download Version

      Fusion Animation Controller version 2.0.7

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion FSM

      Download Version

      Fusion FSM version 2.0.5

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Interest Management

      Download Version

      Fusion Interest Management version 2.0.3

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Interest Management Sample

      Download Version

      Fusion Interest Management Sample version 2.0.6

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Physics

      Download Version
      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Physics Sample

      Download Version

      Fusion Physics Sample version 2.0.3

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Simple KCC

      Download Version

      Fusion Simple KCC version 2.0.13

      DOWNLOAD
    • Icon
      Fusion 2
      Fusion Simple KCC Sample

      Download Version

      Fusion Simple KCC Sample version 2.0.16

      DOWNLOAD
    • Icon
      Quantum 2
      QuantumProfilers

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Photon Quantum Bot Sdk Development

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Photon Quantum Bot Sdk Development

      DOWNLOAD
    • Icon
      Quantum 3
      Photon Quantum Bot Sdk Stable

      Resources
      Download Version

      Photon Quantum Bot Sdk Stable

      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Animator

      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Flow Fields Addon

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version

      Quantum Flow Fields Addon version 3.0

      DOWNLOAD
    • Icon
      Quantum 3
      Quantum KCC

      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum KCC Sample

      Resources
      Download Version
      DOWNLOAD
    • Icon
      Quantum 3
      Quantum Plugin SDK

      Requires a membership in the Gaming Circle or Industries Circle Circle
      Resources
      Download Version
      DOWNLOAD